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Showing posts from May, 2024

Back to Zero

Perhaps the one thing that pisses us off about comic books is the whole 'back to zero' thing, and the most recent example is the 'fall of Krakoa' arc. Don't get us wrong - we hated it.  But it was good for the comics, and we acknowledged that. It was done too quickly, it was 'too perfect' at the start, but it was different , and where it was going was something we actually became interested in. That they crash and burned it after only a few years is a travesty.  Of course, this being comics, the people behind Marvel would want things to 'reset back to zero' - because, you know, there's no way they'd ever make anything with lasting impact. But with Krakoa, this is especially criminal, and here's why:  It would allow them to tell a story that would actually be at the very heart of the X-Men and what they stand for. "What if people of colour, minorities, and the LGBT+ community was given actual power and legitimacy, and how would peopl...

New Edition Nerf

Some years ago, we were happy to hear a number of RPGs we liked were getting new editions. The games had been stagnant (or 'dead') for quite some time, so any chance to see them grow and inspire new campaigns was a good thing. For some, the initial engine had a few weak points, for others, the initial game was 'perfect' for our needs, and for some, they'd run through some iterations we were enjoying less and less. So, we were looking forward to seeing what was to come. The results were... mixed, to say the least. One game used an engine we'd had no interest in, but when we looked at it, it was incredible. It sold us on the game engine, and we'd backed it on KS, because it was a game we loved when it had first come out. The art was amazing, the feel of the game was awesome, we were quite happy to have it and run it. One game used an engine we'd had no interest in, and essentially killed the game for us. It had the same 'flaw' we'll mention in ...