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M:tG RPG

You know what we want? An actual to Goddess Magic the Gathering roleplaying game.  Not 'you play normal peeps in a very few settings we've published for 5e', we're talking Planeswalkers who call upon mana they draw from lands they've visited - sacred pools and ancient forests and decaying marshes. They have spells they've learned and stolen from various realms and from rival duels. They call upon heroes and monsters they've met and formed bonds with (though not actually summoning said heroes and monsters, but their likenesses), and unleash spells which could, with enough power, destroy entire nations. We wanted characters who walked from world to world, looking for new adventures, facing new rivals, and taking down new threats as they grew in power. You know, the stuff they talked about way back in Beta . Because that's where we came in, and the very idea was inspiring. The original concept: two (or more) Planeswalkers throwing down against one another ...