The Dungeon Crawl
A long time ago, dungeon crawls were multi-session, multi-day trips. If the dungeon was serious, it was a major undertaking. You would go in, push as far as you figured was safe, then retreat back to your camp or to civilization to recover before you went in again. And if the dungeon was a multiple level dungeon, with two or three or even four floors, it might take you weeks to get through it, if not months . It was almost never a one-and-done. This was one reason for henchmen / hirelings. You needed someone to look after the camp at the surface. They handled your horses, your supplies, your tents and food. You took a bit of ratio with you down into the dungeon, because you never know what might happen, but all your other stuff was kept on the surface, where it was (relatively) safe. What, you thought the paladin would be riding her horse down in the dungeon? The reason for this was simple: healing didn't come cheap. A cleric only has so many spells in a day, potions are hard to fi...