Some years ago, we were happy to hear a number of RPGs we liked were getting new editions. The games had been stagnant (or 'dead') for quite some time, so any chance to see them grow and inspire new campaigns was a good thing. For some, the initial engine had a few weak points, for others, the initial game was 'perfect' for our needs, and for some, they'd run through some iterations we were enjoying less and less. So, we were looking forward to seeing what was to come. The results were... mixed, to say the least. One game used an engine we'd had no interest in, but when we looked at it, it was incredible. It sold us on the game engine, and we'd backed it on KS, because it was a game we loved when it had first come out. The art was amazing, the feel of the game was awesome, we were quite happy to have it and run it. One game used an engine we'd had no interest in, and essentially killed the game for us. It had the same 'flaw' we'll mention in ...